Press the space bar and type, ‘Edge Split’. This is super easy to get rid of, all you need to do is switch to ‘edge select’ and select all the edges around that part of the mesh. This usually happens around any ‘openings’ in your mesh, like the bottom, the neckline and the armholes. So you can see here on the bottom of my mesh theres a dark shadow. Now, your mesh might be all beautiful and clean and ready to go, but if you have some weird shadows on it, keep reading! Now you can see the line is gone and the it no longer looks like 2 separate meshes! This will remove any verts that have ‘doubled up’, like sitting on top of eachother. Since mine is already joined to the body mesh (as it should be if you’ve finished with your UV!) I’ve gone in on the image editor and selected my shirt mesh in there, so I don’t get any of the body.Īfter my mesh is selected, go to the right hand tool bar and select ‘Remove Doubles’. We can fix that real easy by removing doubles.Īgain, warning! If you haven’t finished placing your UV map yet, do not remove doubles! Look at that! No more gaps or holes or whatever!īut… still looks kinda funky right? You can still see the line where the two meshes meet. It should snap in place.ĭo that for the rest of the vertices that need to be connected. Press ‘G’ for the ‘grab’ tool, and drag and click your vertex to the one you want to join it to. This is so we can connect vertex to vertex, but you can play around and see how you like connecting edge to edge/face to face!Ĭlick on the vertex you want to connect to another vertex.
Move to the right and click on the box next to it You’ll know it’s on because it’ll become coloured Okay now that big ass warning is out of the way (and u better have read it or you’ll fuck up, son)Ĭlick on the little magnet. Okay, this is real easy and will only take you a few minutes!ĭO NOT CONNECT VERTICES UNTIL YOU HAVE FINISHED MOVING YOUR UV MAP AROUND. Here’s a better view of the mesh, before I un-hid the arms and torso. Old version, no longer maintained: 2.63, April 27, 2012, Bug fixes, B-mesh project: completely. Now, in my case, this is because I was originally making a top with straps, and then decided to add some sleeves later on. Cycles render engine updates to make it more production-ready. See that thin line in my mesh? That’s because that part of this mesh isn’t connected! what are those gross shadows on my clothes? HOW DO I GET RID OF THEM? calm down son, i’ll show u
Make clothes mesh sims 4 how to#
Read on and I’ll show u how to fix those holes or join those different meshes!Ģ. Do you got a hole in your mesh somewhere? Or are you trying to FRANKENMESH?!
Ok hi i’m Neiph and today i’m gonna show u few things in blender that come in handy when you make clothes!ġ.